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✌️ Here you can find my work created during a 6 month Masters Certificate in Video game Production course from Pearl Academy (Fx school).I have really enjoyed creating this environment and I hope you enjoy going through it.
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🎦 Check out the final renders
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👉 Click on the image for a full-screen view
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Abandoned Warehouse, Yugandhar Bidaye






- Inspired by the breathtaking visuals of the TV series “Last of Us” I set out to create this scene as my final term at Pearl Academy. I wanted to make a 3D environment that you can run around and explore as much as possible about environment art creation. I had so much fun while making it and I hope you like it!
- With this scene I set out to learn as much as possible about environment art creation, wishing it to be a full game environment that you can run around in and experience first-hand. The fact that it was an interior environment made it easier to work with and helped me not to over scope.




Story
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📜 “After a global pandemic destroyed the civilization a decade has passed and you enter the warehouse as a war prisoner to fight against the leader of the militia controlling the region. You have to survive by any means necessary”
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- The key areas that I initially wanted to put more focus on were asset modularity and reuse, learning Substance Painter and lighting in Unreal Engine. During this project, I worked on many aspects, which I will dive deeper into below.
- Most of the assets in the scene are made by me from scratch. To save time, I used some props, foliage, and smaller dressing elements from Quixel Megascans.






Software's used
- Notion, Pureref, Blender, Substance Painter, Adobe Photoshop, Unreal Engine 5, Quixel Megascans, Adobe Premiere Pro, Adobe After Effects.
References & Blockout
- I wanted to create a scene inspired by the TV series “Last of Us” While watching the series I collected some references I wanted to create an interior environment abandoned and lush green with foliage.
- I knew I wanted to create 3 types of lighting setups for this environment a clear sky bright sunny day and a gloomy dark and dull night scene and a golden hour scene.
- I gathered references from various sources such as TV show screenshots, game walkthroughs, YouTube lighting study tutorials, artstation, Pinterest, and Google search, which I compiled together in Pureref. As I worked on the scene I kept adding to the references and constantly referring back to them.